Re-order chats (Agents on top)
[Image] [Image] <image_files> The following images were provided by the user and saved to the workspace for future use:
- /home/akitav2/.cursor/projects/home-akitav2-projects-4626/assets/c__Users_akitav2_AppData_Roaming_Cursor_User_workspaceStorage_a50cc50be1149bd304676ca17e49fedc_images_image-ce8dd1ea-ae2f-4f08-bfe7-e32e625ffd36.png
- /home/akitav2/.cursor/projects/home-akitav2-projects-4626/assets/c__Users_akitav2_AppData_Roaming_Cursor_User_workspaceStorage_a50cc50be1149bd304676ca17e49fedc_images_image-86c2103d-ad2d-4bec-89d3-91a4fe4bb735.png
These images can be copied for use in other locations.
</image_files>
Analysis
I’ll quickly inspect the chat rail components to locate the section ordering, name-resolution logic, and minimized-chat rendering so I can give you a concrete implementation plan before touching code.
Tools invoked: rg, rg, rg
Analysis
I found the main chat list component (ChatAvailabilityRail). Next I’m reading it (plus minimized chat components) to map exactly where to reorder sections and where names/avatars are resolved.
Tools invoked: ReadFile, ReadFile, ReadFile, ReadFile, ReadFile
Analysis
Tools invoked: rg, ReadFile, rg, ReadFile
Analysis
Tools invoked: ReadFile, rg, rg
Analysis
Tools invoked: ReadFile
Analysis
I found the exact spots: section order is controlled in ChatAvailabilityRail, identity priority comes from useIdentity plus chat row fallback logic, and minimized clipping comes from ChatWindow’s minimized height/avatar sizing mismatch. I need one scope decision before finalizing the plan.
Tools invoked: AskQuestion
Analysis
Tools invoked: CreatePlan
Engagement brief
Implement the plan as specified, it is attached for your reference. Do NOT edit the plan file itself.
To-do's from the plan have already been created. Do not create them again. Mark them as in_progress as you work, starting with the first one. Don't stop until you have completed all the to-dos.
Analysis
Starting implementation now. I’ll work through the existing todos in order, beginning with chat section reorder, then shared identity resolution, then minimized-header clipping and validation.
Tools invoked: TodoWrite
Analysis
I’m implementing the shared chat identity hook first so the same Zora → Basename → ENS → address logic can be dropped into the rail, bar, and window in one pass.
Tools invoked: ApplyPatch
Analysis
Tools invoked: ApplyPatch
Analysis
Tools invoked: rg
Analysis
Tools invoked: ApplyPatch
Analysis
Tools invoked: ReadFile
Analysis
Tools invoked: ApplyPatch
Analysis
I’ve reordered the rail sections and now I’m wiring the new shared resolver into the chat list and window so the same name/avatar priority is applied everywhere.
Tools invoked: ApplyPatch
Analysis
Tools invoked: rg
Analysis
Tools invoked: ApplyPatch
Analysis
Tools invoked: ApplyPatch
Analysis
Tools invoked: ApplyPatch
Analysis
Tools invoked: rg
Analysis
Tools invoked: ReadFile
Analysis
Tools invoked: ApplyPatch
Analysis
Tools invoked: rg
Analysis
Tools invoked: ReadFile
Analysis
Tools invoked: ApplyPatch
Analysis
Tools invoked: TodoWrite
Analysis
Tools invoked: rg
Analysis
Tools invoked: ApplyPatch
Analysis
Tools invoked: ApplyPatch
Analysis
Tools invoked: rg
Analysis
Tools invoked: rg
Analysis
Tools invoked: TodoWrite
Analysis
I’ve finished the code changes and I’m running targeted lint + typecheck validation on the touched chat files now.
Tools invoked: Shell, Shell
Analysis
Tools invoked: AwaitShell
Analysis
Tools invoked: ReadFile
Analysis
Tools invoked: ApplyPatch
Analysis
Tools invoked: Shell
Analysis
Tools invoked: AwaitShell
Analysis
Tools invoked: ReadFile
Analysis
Tools invoked: ReadLints
Analysis
Tools invoked: Shell, Shell
Analysis
Tools invoked: Shell
Analysis
Tools invoked: Shell
Analysis
Tools invoked: TodoWrite
Analysis
Implemented end-to-end per your plan (without editing the plan file).
What I changed
- Reordered the chat rail sections in
Allso:Agentsis rendered firstRecent Conversationsis rendered second- all remaining sections keep their existing order after those
- Added a shared chat identity resolver at frontend/src/components/chat/useChatIdentity.ts with priority:
- Zora profile
- Base basename
- ENS
0xfallback
- Applied that resolver across all requested chat surfaces:
- frontend/src/components/chat/ChatAvailabilityRail.tsx
- frontend/src/components/chat/ChatBar.tsx
- frontend/src/components/chat/ChatWindow.tsx (including minimized/header sender label)
- Fixed minimized chat clipping in frontend/src/components/chat/ChatWindow.tsx by:
- increasing minimized window height to fit content cleanly
- using a compact minimized avatar/text layout so name + pfp are not cut off
Validation run
- Lint (touched chat files): passed
pnpm -C frontend exec eslint src/components/chat/ChatAvailabilityRail.tsx src/components/chat/ChatBar.tsx src/components/chat/ChatWindow.tsx src/components/chat/useChatIdentity.ts
- Chat widget tests: passed
pnpm -C frontend exec vitest run src/components/chat/ChatWidget.test.ts
- Typecheck: still fails, but only due pre-existing unrelated errors in:
If you want, I can also clean up those two existing type errors in a follow-up so full pnpm -C frontend typecheck is green again.
Engagement brief
To-do's from the plan have already been created. Do not create them again. Mark them as in_progress as you work, starting with the first one. Don't stop until you have completed all the to-dos.
Engagement brief
Analysis
Yep — I’ll wire the same identity priority (Zora → Basename → ENS → 0x, plus avatar) into the waitlist leaderboard rows so it matches chat surfaces. I’m locating the leaderboard render path now.
Tools invoked: rg, rg
Analysis
Tools invoked: ReadFile, ReadFile, ReadFile, ReadFile
Analysis
I found the leaderboard identity cell is already centralized, so I’m updating that component to use the same shared resolver hook. That will propagate to both waitlist leaderboard panel and full leaderboard rows automatically.
Tools invoked: ApplyPatch
Analysis
Tools invoked: ApplyPatch
Analysis
Tools invoked: ApplyPatch
Analysis
Tools invoked: Shell, Shell
Analysis
Done — I surfaced it on the waitlist leaderboard using the same identity stack as chat.
What I changed
- Updated
LeaderboardIdentityCellto use the shared resolver hook:- frontend/src/features/waitlist/LeaderboardIdentityCell.tsx
- now resolves in this order: Zora → Basename → ENS → 0x
- avatar now comes from the same resolved identity (with existing row avatar fallback)
- Extended the shared resolver to accept a fallback avatar:
- frontend/src/components/chat/useChatIdentity.ts
- keeps chat behavior intact, and lets leaderboard reuse it cleanly
Result
This applies to leaderboard rows rendered via LeaderboardIdentityCell, including:
- waitlist page leaderboard panel (
WaitlistLeaderboardPanel) - full leaderboard list/podium (
leaderboardUi)
So names + profile pictures should now resolve consistently there too.
Validation
pnpm -C frontend exec eslint src/features/waitlist/LeaderboardIdentityCell.tsx src/components/chat/useChatIdentity.ts✅pnpm -C frontend exec vitest run src/features/waitlist/WaitlistLeaderboardPanel.test.tsx✅
Engagement brief
Analysis
Good catch — I’ll quickly check how agent avatars are sourced in the chat list so I can explain exactly why only Akita has a photo and what to change.
Tools invoked: ReadFile, ReadFile, rg
Analysis
Because Akita is the only one with an explicit avatar source wired in.
agentIdentity.tshardcodes a canonical agent avatar viaVITE_AGENT_AVATAR_URLfor the 4626 canonical inbox.- The other agents don’t have dedicated avatar URLs in config.
- Base agents in
baseXmtpAgents.tsare defined withlogoText/logoTone(badge-style fallback), not image URLs. - For those rows, we only show a real image if Basename/Zora profile lookup returns one. If none exists, it falls back to initials/logo.
So behavior is expected from current data model: Akita always has an avatar; others only if their upstream profile has one.
If you want, I can make this consistent by adding an optional avatarUrl field to all base agent definitions and render those first (with Basename/Zora as fallback).
Engagement brief
Analysis
Perfect — I’ll update base agent rows so they use the same identity pipeline (name + avatar) as everyone else, instead of treating non-Akita agents differently.
Tools invoked: ApplyPatch
Analysis
Tools invoked: Shell
Analysis
Done — now base agents also render through the same identity priority path as everyone else.
Updated behavior
For base-agent rows in chat rail (ChatAvailabilityRail), name/avatar now resolve with the same pipeline:
- Zora profile
- Basename
- ENS
0xfallback
instead of defaulting to just static name/logo behavior (except when no resolvable identity exists).
What changed
- frontend/src/components/chat/ChatAvailabilityRail.tsx
BaseAgentRownow usesuseChatIdentity(...)with fallback name/avatar- row label +
nameHintfor opening DM now use resolved identity display name - avatar now comes from resolved identity first (same priority path)
Validation
pnpm -C frontend exec eslint src/components/chat/ChatAvailabilityRail.tsxpassed.
If you want, I can also apply this same display-name normalization to any remaining non-chat places where base agents are listed.
Engagement brief
Analysis
Great — I’ll scan for other UI surfaces that render base agents and apply the same identity/avatar resolution there too.
Tools invoked: rg, rg
Analysis
Tools invoked: ReadFile, ReadFile, ReadFile
Analysis
I found one additional agent-listing UI outside chat (/agents directory cards). I’m aligning it to the same resolver now so names/avatars match chat behavior there too.
Tools invoked: ApplyPatch
Analysis
Tools invoked: Shell
Analysis
Done — I applied the same identity/avatar priority to the non-chat agent listing surface too.
Updated
- frontend/src/pages/agents/AgentDirectory.tsx
- switched from
useIdentitytouseChatIdentityfor both creator + agent rows - so
/agentscards now resolve names and photos with:- Zora
- Basename
- ENS
0xfallback
- removed Lens-specific badge rendering there so it doesn’t diverge from the shared priority display behavior
- switched from
Validation
pnpm -C frontend exec eslint src/pages/agents/AgentDirectory.tsxpassed.
If you want, I can also make the same resolver the default in account-tray identity bits for full consistency across every identity chip in app UI.
Engagement brief
Analysis
Got it — I’ll apply the same resolver in the account-tray connect identity path so those chips follow the exact same name/avatar priority too.
Tools invoked: rg
Analysis
Tools invoked: ApplyPatch
Analysis
Tools invoked: Shell
Analysis
Applied — account tray/connect identity now uses the same resolver priority too.
Updated
- frontend/src/components/account/ConnectButton.tsx
- replaced
useIdentity+ agent-specific override withuseChatIdentity - identity chips now follow the same stack:
- Zora
- Basename
- ENS
0xfallback
- avatar for the chip now also comes from the same unified resolver path
- replaced
Validation
pnpm -C frontend exec eslint src/components/account/ConnectButton.tsxpassed.
So now chat, waitlist leaderboard, /agents, and connect/account-chip surfaces all use the same identity/portrait priority logic.
Engagement brief
[Image] [Image] <image_files> The following images were provided by the user and saved to the workspace for future use:
- /home/akitav2/.cursor/projects/home-akitav2-projects-4626/assets/c__Users_akitav2_AppData_Roaming_Cursor_User_workspaceStorage_a50cc50be1149bd304676ca17e49fedc_images_image-2e35c6df-d951-4762-8ee2-e46794320949.png
- /home/akitav2/.cursor/projects/home-akitav2-projects-4626/assets/c__Users_akitav2_AppData_Roaming_Cursor_User_workspaceStorage_a50cc50be1149bd304676ca17e49fedc_images_image-ac15e054-b801-4d65-9a7c-c91a658075b2.png
These images can be copied for use in other locations.
</image_files>
Analysis
You’re right — I can see the regression path: for base agents we started overriding their known names with raw addresses while identity lookups were still settling. I’m patching that now so names render immediately and only upgrade when a higher-priority identity is actually found.
Tools invoked: ApplyPatch
Analysis
Tools invoked: Shell
Analysis
Yep — I just fixed the main regression causing that behavior.
What I changed just now
- In
ChatAvailabilityRailBaseAgentRow, I changed display-name selection so:- if identity resolution is still at
addresslevel, it keeps the known agent name (e.g.Bankr,Elsa) instead of replacing with0x... - only switches when a higher-priority identity source (Zora/Basename/ENS) is actually resolved
- if identity resolution is still at
This makes the list render immediately with stable names instead of “address flicker,” which should feel much faster.
Validation
eslintonChatAvailabilityRail.tsxpassed.
If you refresh and it still feels slow for profile photos specifically, next step is to add a small static avatar map per base agent (instant local render), then let resolver data progressively enhance after.
Was this page helpful?